Ixydhrien wiki

roadmap

Roadmap

Prerequisites

  1. a usable animated character with a basic set of actions within its directions
    • stay
    • move
  2. an programming direction
    • scala + lwjgl
    • scala + jogl
    • c++ / sdl

Planning

As soon as the character is designed, we can start building the system. The first demo should be directly playable. Every update should have a direct user feedback from the online world.

First demo

Defined :

  • the character, which we can move around
  • camera management, characters sprites changing with the rotation
  • basic interface (bp, ip), even if it relates to nothing

Definable :

  • either a spherical world
  • or a planar world
  • or an abstract (probably empty) world which we can render using different view types such as spherical, cylindrical and planar projections

The main purpose of the first demo is to have a basic character which we can move around and define the view we want to use (spherical, cylindrical or planar).

The world can be empty, because it doesn't matter (use white + gray edges for cases, and a blue/seabird sky background). The real matter is :

  1. having a moveable character which is animated
  2. defining the technology
  3. showing it to the world !!!

Let's begin ! :)

/var/www/wox-xion.ch/xvoe/wiki/data/pages/roadmap.txt · Last modified: 2011/09/04 23:36 (external edit)