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        <title>Ixydhrien wiki</title>
        <description></description>
        <link>http://xvoe.wox-xion.ch/wiki/</link>
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       <dc:date>2012-05-19T13:52:20+02:00</dc:date>
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        <title>Ixydhrien wiki</title>
        <link>http://xvoe.wox-xion.ch/wiki/</link>
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    <item rdf:about="http://xvoe.wox-xion.ch/wiki/concept?rev=1315172169&amp;do=diff">
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        <dc:date>2011-09-04T23:36:09+02:00</dc:date>
        <title>concept</title>
        <link>http://xvoe.wox-xion.ch/wiki/concept?rev=1315172169&amp;do=diff</link>
        <description>The main idea behind Ix is a conceptual prototype of an online environment which doesn't follow the current common ideas of mmorpgs of mandatory abundance.

The current state of the art of online worlds is that you need to invest a lot of time in them and that you need to involve yourself in the world so that it becomes one parallel to the real one. Some general symptoms are :</description>
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    <item rdf:about="http://xvoe.wox-xion.ch/wiki/design?rev=1295161074&amp;do=diff">
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        <dc:date>2011-01-16T07:57:54+02:00</dc:date>
        <title>design</title>
        <link>http://xvoe.wox-xion.ch/wiki/design?rev=1295161074&amp;do=diff</link>
        <description>No design has been set, but the idea of 2d for the characters seems to keep coming back.

D1 : Full isometric

Mode : full 2d

API : Java 2d, potentially Lwjgl (but that would complicate a lot for few improvements)

Interesting for the creativity, easy to create from scratch Java2D, but hard to scale. No good hardware acceleration since it's completely 2d (and only pictures, it's not the OpenGL way).</description>
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    <item rdf:about="http://xvoe.wox-xion.ch/wiki/gameplay?rev=1304225554&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-01T06:52:34+02:00</dc:date>
        <title>gameplay</title>
        <link>http://xvoe.wox-xion.ch/wiki/gameplay?rev=1304225554&amp;do=diff</link>
        <description>The gameplay refer in parts to the initial xvoe implementations.

The player

The player consist of a character which has a really limited set of properties.

The world

Xvoe's world is a persistent online world which is modelled by the players themselves.</description>
    </item>
    <item rdf:about="http://xvoe.wox-xion.ch/wiki/ix?rev=1308305771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-17T12:16:11+02:00</dc:date>
        <title>ix</title>
        <link>http://xvoe.wox-xion.ch/wiki/ix?rev=1308305771&amp;do=diff</link>
        <description>“We are what we become, we do what we received, but especially what we made possible.”

Ix is this concept close to our will which makes us go and catch our chance, make us decide whether to attack or defend.

It defines our world and set the one of others.</description>
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    <item rdf:about="http://xvoe.wox-xion.ch/wiki/ixydhrien?rev=1318172822&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-10-09T17:07:02+02:00</dc:date>
        <title>ixydhrien</title>
        <link>http://xvoe.wox-xion.ch/wiki/ixydhrien?rev=1318172822&amp;do=diff</link>
        <description>Ixydhrien is one of many worlds. It is the default one Xvoe is developped for (and on), but many other can be created by whoever wants to.

As of now, you may browse the old Xyndhra's world which is the base.

The Roahr hyr

The Roahr is the north region of Ixydhrien.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-09-04T23:36:09+02:00</dc:date>
        <title>libraries</title>
        <link>http://xvoe.wox-xion.ch/wiki/libraries?rev=1315172169&amp;do=diff</link>
        <description>Scala / Lwjgl

Required :

	*  lwjgl + native lib
	*  xio
	*  ix/binary
	*  ix/xga

OpenGL / SDL

Required :

	*  libpng
	*  ix/binary

To be defined :

	*  xml ?
	*  (g)zip ?
	*  threads ?
	*  ix/xga</description>
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        <dc:date>2011-01-04T08:29:14+02:00</dc:date>
        <title>platform</title>
        <link>http://xvoe.wox-xion.ch/wiki/platform?rev=1294126154&amp;do=diff</link>
        <description>Client (with ix profile) 

=&gt; connects to his world (from the ix profile)

=&gt; enters the world (suhnydr server)

=&gt; gets a view of the world (hybrid yggdrasil / xuhnix client)

From the view, the client can :

	*  move, talk and act in the world
	*  use specific skills to change the world
	*  use ix to model (or remodel) his dominated area of the world</description>
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    <item rdf:about="http://xvoe.wox-xion.ch/wiki/portals?rev=1318173641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-10-09T17:20:41+02:00</dc:date>
        <title>portals</title>
        <link>http://xvoe.wox-xion.ch/wiki/portals?rev=1318173641&amp;do=diff</link>
        <description>The notion of “portal” consists of two distinct notions :

	*  the portal as a specific region which connects different other regions
	*  the portal as a specific type of gate

Gates

Cells are either directly seamlessly connected, or use gates to communicate.</description>
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    <item rdf:about="http://xvoe.wox-xion.ch/wiki/roadmap?rev=1304738253&amp;do=diff">
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        <dc:date>2011-05-07T05:17:33+02:00</dc:date>
        <title>roadmap</title>
        <link>http://xvoe.wox-xion.ch/wiki/roadmap?rev=1304738253&amp;do=diff</link>
        <description>Prerequisites

	*  a usable animated character with a basic set of actions within its directions
		*  stay
		*  move

	*  an programming direction
		*  scala + lwjgl
		*  scala + jogl
		*  c++ / sdl


Planning

As soon as the character is designed, we can start building the system.
The first demo should be directly playable. Every update should have a direct user feedback from the online world.</description>
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    <item rdf:about="http://xvoe.wox-xion.ch/wiki/screenshots?rev=1319676015&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-10-27T02:40:15+02:00</dc:date>
        <title>screenshots</title>
        <link>http://xvoe.wox-xion.ch/wiki/screenshots?rev=1319676015&amp;do=diff</link>
        <description>The client is currently in progress. However, you can already see what's possible to see from the client.

Map view


The early stage

Ground volume from Yggdrasil

Ground texturing

Light and border texturing

Text input and message area</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-10-24T01:35:05+02:00</dc:date>
        <title>sidebar</title>
        <link>http://xvoe.wox-xion.ch/wiki/sidebar?rev=1319412905&amp;do=diff</link>
        <description>General

	*  gameplay
	*  player
	*  world

Framework

	*  libraries
	*  roadmap
	*  screenshots</description>
    </item>
    <item rdf:about="http://xvoe.wox-xion.ch/wiki/start?rev=1318176381&amp;do=diff">
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        <dc:date>2011-10-09T18:06:21+02:00</dc:date>
        <title>start</title>
        <link>http://xvoe.wox-xion.ch/wiki/start?rev=1318176381&amp;do=diff</link>
        <description>Hi everyone, this wiki will host the public pages of the new Xvoe implementation.

	*  the gameplay (in progress) and the player
	*  the world, its portals as well as ixydhrien
	*  the roadmap and the dev todo
	*  the concept

See you soon.
 --- Xion Luhnis 2011/10/09 18:03</description>
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    <item rdf:about="http://xvoe.wox-xion.ch/wiki/todo?rev=1319976034&amp;do=diff">
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        <dc:date>2011-10-30T13:00:34+02:00</dc:date>
        <title>todo</title>
        <link>http://xvoe.wox-xion.ch/wiki/todo?rev=1319976034&amp;do=diff</link>
        <description>Last udpate :

	*  UI / Messaging Layer
	*  Maps / Ground texturing

Next target : Maps / Tiles, objects AND Characters

Domains

There are core domains :

	*  Controls : all what is about user input and the controllers to the model
	*  Graphic effects : all fancy and nice-looking effects (GLSL or not)
	*  Maps : all what is about the world and its representation as a “map”
	*  Optimization : how to make it go faster and better
	*  Server : the online / multiplayer persistant system
	*  UI : the…</description>
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    <item rdf:about="http://xvoe.wox-xion.ch/wiki/world?rev=1318172849&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-10-09T17:07:29+02:00</dc:date>
        <title>world</title>
        <link>http://xvoe.wox-xion.ch/wiki/world?rev=1318172849&amp;do=diff</link>
        <description>Ixydhrien is at the border of many doors. Each door opens to a specific universe.

It is up to the player to decide which to go through, or the player may decide to create a new so that other people can join.

The &quot;doors&quot; / gates

They are the entrance to new worlds.</description>
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